Mobile Automotive App

mobile application
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This prototype is a mobile app personal design study. It is intended as an exercise, a reason to go through most of the design phases.

My Role

Problem exploration:

  • empathizing with the user for a better problem understanding
  • problem definition
  • competitive analysis
  • assessing technical limitations

Customer Definition:

  • definition of personas
  • understanding the customer’s environment
  • creation of scenarios
Solution definition:

  • ideation and solutions brainstorming
  • hand sketching and iterating
  • storyboarding
  • creation of wireframes and mockups
  • creation of low fidelity prototype
  • ui interface design
  • creation of high fidelity prototype

Testing:

  • prototype improvements
  • user-testing the low fidelity and then high fidelity prototype
  • iterating on the prototype and interactions

Prototypes

Try the actual click prototypes here:

See prototype presentation:


2017
Framer
Photoshop
Sketch
visit page
carremote-images01 carremote-images02 carremote-images03 carremote-images01 carremote-images02 carremote-images03

Automotive Instrument Cluster

automotive interface
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This a personal exercise in creating a car instrument cluster from scratch.

Most of the effort went into exploring the existing solutions and the information architecture.

My Role

Problem exploration:

  • competitive analysis
  • assessing technical limitations
  • understanding the customer’s environment
Solution creation:

  • ideation and solutions brainstorming
  • hand sketching and iterating
  • creation of wireframes and mockups
  • creation of low fidelity prototype
  • ui interface design
  • creation of high fidelity prototype
2017
Framer
Sketch
visit page
carcluster-images05 carcluster-images03 carcluster-images01 carcluster-images02 carcluster-images03 carcluster-images04

Traktor Pro 2

OSX & Windows App
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Traktor is a professional 4 deck software application for DJs. It has a fully customizable interface, supports effects, powerfull cueing and looping and works with all hardware controllers.

My Role

I was part of a few different teams that evolved together with company’s need to grow and reorganize the internal structure.
 
1.
I first joined the company as a member of the Traktor design team formed by 2 product designers (incl. myself) and 1 team lead. In this team my duty was to prioritize features based on user feedback, conduct internal stakeholder feedback sessions, sketch and prototype new solutions, support the creation of user surveys, sync and coordinate with other internal departments like Customer Support or Industrial Design.
 
My achievements:

  • identified and prioritized problematic areas of the existing product
  • co-created personas for our product for better aligning the development teams and various departments
  • created the initial development plan for implementing new features using the “User Story Mapping” technique, promoted by Jeff Patton, and thus making the development timeline more visible
  • started prototyping in QT-QML using the actual product and therefore reducing the development time

2.
For the second position I joined a exploration team for a pilot in-house incubator project using Design Thinking framework. I was part of a team formed by 1 product owner, 1 developer, 1 UX designer (myself) and 1 r&d team member. Our mission was to discover new market opportunities around our core business, music software and hardware. My duties were to conduct user research (in Germany and the US), structure and synthesize the gathered user data, prototype and rapidly iterate based on user feedback, conduct co-creation sessions, prepare the findings to be presented to the CxO level.
 
My achievements:

  • conducted more than 48 user sessions gathering essential data many times directly inside the user’s own environment
  • recruited candidates for the one on one user sessions
  • synthesized the data discovering new opportunities of growth for our business in new areas
  • validated the product strategy thought the use of various prototypes in our user sessions
  • created wireframes, user journeys and storyboards to help the team n getting a better understanding of our user
  • designed user experiments like card sorting or a-b testing

3.
The third position I was assigned was a natural continuation of the previous one. I joined the development team tasked to bring to reality the newly discovered ideas in the new agile company structure. The team was formed of 3 developers, 1 tester, 1 UX/UI designer (myself) and 1 product owner. My duties were to conduct user research, gather qualitative and quantitative user data, communicate findings to the internal stakeholders, prototype new ideas and test them with the users, synchronize with other internal departments like Market Research or Customer Support, mentor other UX designers in the department.
 
My achievements:

  • validated product vision and product strategy using UX methods
  • validating our many new ideas by conducted hundreds of hours of user interviews
  • developed product workflows and validated them with developers and users
  • supported other teams in their user testing activities
  • generated supporting concept documentation for development teams
  • created and validated personas that served synchronizing the teams
  • delivered concept and research findings presentations to internal project and management teams
  • created prototypes rapidly using Framer and sometimes QT-Quick
  • learned git and QT-Quick programming and started participating to the development process to speed it up

 
Other contributions:

  • helped synchronizing UX efforts across the department’s multiple teams (our department had 3 UX designers and 1 UI designer)
  • mentored and supported the adoption of tools like Framer or Sketch by the other UX designers within the department
  • led a cross department workgroup dedicated to unifying documentation across the company (team was formed by 4 UX designer incl. myself)
  • contributed to the hiring and on-boarding of new colleagues
2014 - 2018
Framer
Illustrator
inVision
Photoshop
Qt Quick – QML
Sketch
visit page

Stems and Stem Creator

desktop aplication
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Stems is an open source multi track audio file format split into four musical elements: drums, bassline, melody, vocal/effects. These elements can be controlled individually during playback.

Stem Creator is an application that allows anyone to build Stem audio files.

My Role

I was part of a team formed by 2 product designers (incl. myself) and 1 team lead. In this team my duties related to this project were to create the initial design direction for the product, prioritize features and gather user feedback, conduct internal stakeholder feedback sessions, support the creation of user surveys, sync and coordinate with other internal departments like Customer Support.
 
Achievements:

  • provided initial concept direction
  • helped the internal team alignment by closely working with 2 other UX designers and 1 UI designer
  • contributed to the release strategy as Program Level Product Designer
  • conducting internal stakeholder feedback sessions
  • contributed to the quantitative user surveys creation for assessing market response and user needs
2015-2016
Photoshop
Qt Quick – QML
visit page

Department of Mathematics and Informatics – TUIASI

website
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This is a web-design and website implementation project for the Department of Mathematics of the Technical University “Gheorghe Asachi” of Iasi.

The project requires the complete implementation of a new and refreshed website interface using the most up do date solutions.

My Role

I am responsible of the development of a new theme for the WordPress and the implementation of the new design. I am also responsible for the online deployment and maintenance.

  • concept and design
  • WordPress theme implementation and coding (with multiple templates)
  • interaction design using Javascript and jQuerry
  • graphic resources preparation, data entry and data centralization
  • online deployment and maintenance
  • implementing multi language support and data translation
2014
Brackets
FileZilla
Illustrator
Inkskape
Photoshop
phpMyAdmin
WordPress
visit page
departmentofmathematics-images01a departmentofmathematics-images03a departmentofmathematics-images02a

U-MIX Control PRO

midi controller and external sound card
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This is a USB MIDI hardware device that comes in two versions, with or without integrated sound card. It can be used to control any software that supports MIDI on MAC/PC/iPad.

This project was in fact two projects, one for each version of the console (U-Mix Control Pro and U-Mix Control 2 that had no sound card). It was a complex project that required a multitude of software tools which in the end enriched my skills by huge margin. The design of the jog wheel was a nice challenge. I proposed several solutions from which the final one was agreed upon and we can see it today.
 
The people involved were from different parts of the globe with different time zones.
 
This project like many of my other projects was done without interacting or touching any of the actual prototypes.

My Role

I worked on all the parts of the project from the conception and development to the user manual. I provided the original designs (using 3D renderings) from which the final one was chosen.
 

Areas of the development of which I was responsible:

  • creation of several product design proposals (the final design was chosen by the Mixvibes team)
  • new jog wheel design different from other designs on the market
  • technical drawings and 3D files for the manufacturer
  • technical schemes for the user manual and packaging
  • files for the silkscreen process (the text printed on the device itself)
  • product visualization through the entire duration of the development process
  • product renderings for marketing (web, print and packaging)
Notable personal contributions and solutions:

  • V-shaped EQ to accommodate the small size of the device and make space for the load and browse buttons
  • handles molded directly in the case for better ease of use
  • optimization of the jog wheel size
  • reduction of the device height by realigning the internal components resulting in less material and lower weight
  • function assignment for knobs and buttons (ex: kill function for the equalizer)

The internal structure was not developed by myself but I have provided support for the entire duration of the project contributing with solutions and ideas.

2010
Autocad
Corel Draw
Illustrator
Photoshop
Rhinoceros
Siemens NX
V-Ray
visit page
umcp-image04 umcp-image02 umcp-image03 umcp-image10 umcp-image09 umcp-image01

DJ Cable

audio split cable
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The “Dj Cable” is a small but very useful piece of hardware developed by MixVibes that enables any iPad/iPhone user to use monitoring headphones while mixing. It splits the normal stereo output into two separate mono outputs, one for the master and the other one for the headphones.

We had to develop the smallest and simple accessory without exceeding the budget and utilizing the already existing manufacturing process. The multitude of iPad and iPhone cases was an important factor as this product had to be compatible with all of them starting with the Apple Bumper Case for iPhone.

My Role

My task was to bring this concept to life through 3D imaging. I designed the cable together with the Mixvibes team in Paris. I participated with ideas and through the duration of the project I provided 3D images and renders. Specification and technical drawings were also provided to the manufacturer in different formats.

  • 3D modeling and product design
  • product visualisation
  • rendering and post processing
2012
Autocad
Corel Draw
Photoshop
Rhinoceros
V-Ray
visit page
djcable-images02 djcable-images04 djcable-images01

MDM – Insurance Litigation

website
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Litigii Asigurari is a brand developed for MDM Associated Law Offices to promote its consulting services for the recovery of material and moral damages that result from car accidents.

The project required the development of the concept within in a short deadline and it had to support multiple pixel densities by using vectorial SVG imagery. Promoting and increasing the visibility was the biggest challenge as this was a completely new website.

My Role

I was responsible with the design and implementation of the new theme for the WordPress. I was in charge with online deployment and maintenance.

  • concept and design
  • WordPress theme implementation and coding (with multiple templates)
  • interaction design using Javascript and jQuerry
  • vectorial imagery to support high DPI screens
  • graphic resources preparation, data entry and data centralization
  • online deployment and maintenance
2014
Brackets
Dreamweaver
Illustrator
Photoshop
phpMyAdmin
visit page
litigiiasigurari-images01a litigiiasigurari-images02a litigiiasigurari-images03a

Key Detect for iPhone

IOS app
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Key Detect is a nice little iOS application that detects the melodic key of any song using the built-in microphone.

My Role

I was part of a team formed by 2 iOS developers, 1 UX/UI designer (myself). My duty was to create the interface language, provide the graphic assets, coordinate the team and act as a bridge between the team and the CxO level.

Achievements:

  • concept development and in less than a week
  • development of click dummy prototype
  • user interface design
  • provided the user interaction guidelines

Prototype presentation

2014
Origami
Photoshop
Quartz Composer
visit page
keydetect-images04 keydetect-images06 keydetect-images05

CROSS DJ for Android

DJ-ing app for Android
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Cross DJ for Android is a powerful mobile DJ-ing application that turns your device into a complete mixing platform. It has all the features of any desktop level DJ-ing application including: beat-match, auto-sync, effects, loops, scratch and more.

My Role

I was part of a team formed by 3 developers, 1 UX/UI designer (myself) and I also served as the project coordinator. My duty was to adapt the interface architecture to multiple resolutions, coordinate the team and act as a bridge between the team and the CxO level.
 
Achievements:

  • successfully led the project for a team that included both on-site and remote team members
  • provided the interface graphic assets while covering a double role in the team
  • ideation and prototyping together with the team members
  • involved the development team members in feedback sessions

Interesting findings:

  • after a few tests we realized that it is far more efficient to use a vectorial interface rather than plain jpg/png files
  • as a side effect we were then capable of offering color customisation and themes to the users at no extra development cost
  • the huge variation of screen sizes and dpi posed an interesting challenge and forced us to rethink the way we approach the phone and tablet interfaces, the line between tablets and phones became more blurry in the market
2013
Illustrator
inVision
Photoshop
visit page
crossdjandroid_images07 crossdjandroid_images08 crossdjandroid_images09 crossdjandroid_images10 crossdjandroid_images11 crossdjandroid_images12