I was part of a team formed by 2 iOS developers, 1 UX/UI designer (myself) and during the project I also became the project coordinator. My duty was to co-create the interface architecture, develop a new UI language, coordinate the team and act as a bridge between the team and the CxO level.
Release deadline was 2 weeks with a hard deadline; the winter NAMM show.
I learned that colocation is critical when the project has a hard deadline. Working together and directly with the developers was a success.
We managed to develop and implement the first version of the interface in just 10 days even though, at that time, the term “Agile team” was not so familiar to us.
- created the first layout structure
- designed the graphical user interface and provided initial design direction
- provided regular updates and maintenance for the various functions of the software
- conducted user testing sessions that validated assumptions before implementation and reduced the risk for the release
- developed prototypes and created new ideas for the product
- created roadmaps for planning and estimated the development time and cost (for releases between 2012 and 2013)
- ameliorating the ergonomics and usability of the user interface and it’s structure compared to the competition
- clear track info header color and layout
- library design matching the most up to date iOS paradigms
- improved sync-meter indicator design validated through user testing
- UX and ergonomics direction resulting in a more usable software by having the correct set of controls visible at any given moment
- designed new interaction models that were successfully implemented and adapted to the entire product range of the company
- easy to control pitch bend solution
- easily accessible pitch value display
- record and auto-mix indicators integrated in a seamless way
- simplification for the audio modes in settings